Rethinking how games get made

Ever wonder why some of our favorite games slowly decay, and don’t bounce back? some games also get stuck and never see the light of day, despite having incredibly talented teams on them.

We believe some of the problems our industry faces happen because games have been built under structures that are rigid, limit creativity and/or don’t give proper credit to its creators.

Our Goals

We strive to create amazing games.

Our Team

Clayton Stamper

Professional wearer of hats

Enrique

Video Editor

Tre Vital

Character artist with 5+ years in character rigging for films and games. Specialized in production modeling of character and prop assets.

Mark Forsyth

Senior VFX Artist with 20+ years of experience creating real-time visual effects for AAA and live-service games.

Collin Post

We depend on this engineer to transform conceptual requirements into robust technical solutions that integrate seamlessly with existing infrastructures.

Chris Yarbrough

Concept Artist & Illustrator. Art Lead, force of nurture, and all around actual human person.

Gothiccrybaby

Graphic designer and voice actor (fem)

Asad Bachooali

We trust this leader to synchronize production, logistics, and support functions, cultivating dependable processes that uphold our service commitments.

Denisse Miranda

Marketing professional with 15 years of experience. Gamer, creator, and avid snacker.

Nathan Shappy

QA

Kory

Technical game designer

Bruno Alexei

Concept Artist & Illustrator. Art Lead, force of nurture, and all around actual human person.

Excell Pepple

Graphic designer and voice actor (fem)

Robert River

Game Design and lore.

Tanner Liou

Marketing professional with 15 years of experience. Gamer, creator, and avid snacker.

Alexis Delacruz

Character Designer/ Concept Artist

Follow our journey

Curious about our process?