Desired Roles
IMPORTANT Note: All positions are on a speculative, revenue share basis
UE5 Technical Audio Generalist
UE5 Technical VFX Artist
UE5 Environment Artist
Brand, Marketing, and Online Content Strategist
Technical Content Designer (Narrative & Combat)
UE5 Automation Engineer
Graphic Designer & UI Artist
Let’s Cooperate!
Whether you have a question, an idea, or just want to say hello, feel free to reach out!
TWI (Timeless Way Interactive) is an LLC organized as a worker-owned gamedev cooperative where ownership is evenly distributed, and revenue access is split equally. Currently, we’re zero cash flow but pushing hard on multiple products with “Delta x Dungeon Breaker” being our flagship.
Learn more directly from our operating agreement!
Our Team
King
Education
Bachelor of Science, Computer Science — Texas State University 2020:
C++
Assembly
Parallel Programming
Software Architecture
Community Organization
Awards
Intrepid Studios: highest Velocity Developer (Q3 2022)
Certified Unity Programmer (2019)
Global Game Jam 2018 Runner Up - Austin Region
TX State CS Department - Certificate for “Outstanding Service” - Computer Science Dpt.
TX State CS Department - ABET Accreditation Representative (1 of 3)
SXSW - Texas State Innovation Lab Finalist (2017)
TX State CS Club - Spring Hackathon 2019 1st Place (TX State CS Club)
Work History
Enduring Games
— Software Engineer
February 2026 - August 2026
Worked on multiple AA & AAA titles: Profiling, analysis, & optimization on various console & PC platforms. Used UMG and MVVM to refactor and optimize AAA UI in UE5 while mentoring engineers and guiding technical direction.
Intrepid Studios, Inc. — Gameplay Engineer
October 2020 - February 2026
Launched Alpha 1 (2022) & Alpha 2 (2024) & Steam Early access (2025) while owning innovative features and showcasing development updates live on twitch (e.g. Character Creator Livestream, World Event Livestream, UE5 & Character Creator Extended Interview) resulting in positive reception
Implemented features, leveraging experience in 3D art and system architecture including: narrative content systems, character customization, economic systems, PvP systems, editor tools, core microservice infrastructure, & more – servicing tens of thousands of concurrent players.
Delivered multiple features ahead of schedule by reusing/repurposing tech to reduce scope and fit into production timelines such as: auto-follow, duels, and realtime rendered character portraits, which surprised players and generated positive community sentiment.
Spatial Cinematics, Inc.
— Partner & 3D Generalist
August 2019 - October 2020
Shipped multiple (6+) XR products made with Unity; targeting custom AR rigs, Mobile VR (Oculus), and Web-XR by authoring + integrating 3D art (optimized for mobile & web) & writing interactive shaders, animating with Unity mecanim, and authoring custom Unity tools for quickly iterating on immersive learning tools
Accomplice, Design Services
— Unity Developer & Tech Artist
May 2019 - September 2019
Managed tech art and gameplay integration for an XR surgical training simulation. Wrote HLSL shaders, retopologized solidworks scans for realtime effects, modeled/rigged/animated skeletal mesh assets, wrote C# scripts to drive behavior, and embedded Unity application into an IOS runtime for controlling via proprietary 6DOF trackers.
Texas State University: VR Research Lab
— Lead VR Programmer
Feb 2018 - March 2019
Published two research papers by leading a small team of student devs w/ an agile workflow & hands-on development in Unity and Maya.
Texas State University: VR Development Student Group
— President, Aug 2018 - March 2020
Health Start Foundation
— Game Design Intern, May 2017 - Aug 2017
CStamp Games, LLC
— Indie Game Developer, April 2015 - Present
Currently solo-developing: Dungeon Break — CStamp Softworks
Shipped 4 indie titles – including 1 PC VR game, & 3 mobile games
Clayton Stamper
Senior Character Artist
Education
Full Sail University, Winter Park, FL, April 2015
Bachelor of Computer Science Degree in Computer Animation
Skills & Software:
⦁ Rigging
⦁ Modeling
⦁ Texturing
⦁ Maya
⦁ Zbrush
⦁ Substance Painter
⦁ Marmoset
⦁ Photoshop
Awards
Course Directors Award: Shading & Lighting July/2013
Course Directors Award: Character Rigging Dec/2013
Work History
Skybound Entertainment: Senior Character Artist 2022-2024
unannounced project
Character modeling, outsource supervisor, character optimization, gray box prototyping,
character pipeline creation, art direction, rigging consultant.
Blizzard Entertainment: Character Artist march/2021-2022
Diablo IV
Character modeling, weapon modeling, armor set creation and retrofitting, converting
cinematic models to in game, texturing, retopology and UV creation.
Blizzard Entertainment: Rigger dec/2018-march/2021
Overwatch
Character rigging and maintenance in engine simulation physics. Proxy modeling rig/skinning review.
Amazon Games: Rigger Feb/2015 - Present
Breakaway/New World
Character rigging and maintenance, Prop rigging, weight painting, mesh optimization,
tools development and simulations in game engine.
Dictating Logic for paper doll systems and working between departments to ensure
proper implementation. Along with my rigging tasks in house I was in charge of
developing rigs for outsource vendors to be used without the assistance of our in house
tools.
Mirada Studios: Rigger October/2015 – November/2015
Character rigging, prop rigging, weighting and rig maintenance.
Moonbot Studios: Junior Rigger May/2015-July/2015
Prop rigging, weight painting, blend shapes, maintaining character rigs, working with
animators to enhance rigs.
Vormetric Data Security: Freelance February/2015 – April/2015
Mesh retopology, character rigging and prop rigging