Dungeon Breaker game graphic featuring crossed swords, metallic fantasy lettering, and a roaring green orc.

A Timeless Way Interactive Production:

Mission: “capture the shonen fantasy in an RPG”

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Delta x Dungeon Breaker Three-view 3D character, "Kaiza" head model showing spiky green hair, pointed ears, green eyes, and a purple headband
Delta x Dungeon Breaker Three-view 3D character, "Kaiza" wearing a blue outfit, green scarf, red-lined cape, and headband

Meet Kaiza (The Main Character)

Every generation has someone to dedicate their life to their craft and redefines it for the next. Kaiza is that person for the adventuring industry.

In the world of Quaterra, it’s commonplace to seek your dungeoneering license at an early age; defending Quaterra from dungeon breaks is a dangerous job, and only those who are properly licensed can legally wield magic items and enhance their innate, magic abilities. Join Kaiza on their quest to be a heroic adventurer and subvert dungeoneering industry’s guild owners!

Kaiza… is magicless.

Delta x Dungeon Breaker “Gameplay Pillars,” outlining Shonen Fantasy, Narrative Puzzle, and Meaningful Combat through user stories and play tenets.
Annotated video game dialogue mockup showing party portraits, interact or attack controls, dialogue cards, effort meter, minimap, inventory tab, and character target panel.
Annotated game UI mockup titled “Inventory (Character Menu) V7,” showing party portraits, character inventory panels, skills, attributes, items, equipment tooltips, formation controls, minimap, and time dilation controls.
Dungeon Break one-pager outlining an RTS-lite RPG concept, gameplay pillars, Unreal Engine architecture, visual style, roadmap, and production details.