Rethinking how games get made
Ever wonder why some of our favorite games slowly decay, and don’t bounce back? some games also get stuck and never see the light of day, despite having incredibly talented teams on them.
We believe some of the problems our industry faces happen because games have been built under structures that are rigid, limit creativity and/or don’t fully listen to the people that build them, either its creators or players, among other many reasons.
Our Mission
Timeless Way Interactive exists to create games, sustainably, with genuine depth.
We favor a sustained cadence of finished, shipped work over any single bet-the-company project.
We want to be solvent, humanely paced, and structured.
Through genuine depth we create work worth taking seriously: mechanically deep, thematically honest, and built to teach as well as to entertain.
Our Commitment
We tend the communities around our games and its craft — players, peers, students, and collaborators — and treat them as participants in the work, not as an audience to be extracted from.
Our Goal
We strive to create amazing games.
Our Team
We are a diverse group of talented people, largely consisting of gaming industry veterans
Clayton Stamper
Professional wearer of hats
Enrique
Video Editor
Tre Vital
Character artist with 5+ years in character rigging for films and games. Specialized in production modeling of character and prop assets.
Mark Forsyth
Senior VFX Artist with 20+ years of experience creating real-time visual effects for AAA and live-service games.
Collin Post
We depend on this engineer to transform conceptual requirements into robust technical solutions that integrate seamlessly with existing infrastructures.
Chris Yarbrough
Concept Artist & Illustrator. Art Lead, force of nurture, and all around actual human person.
Gothiccrybaby
Graphic designer and voice actor (fem)
Asad Bachooali
We trust this leader to synchronize production, logistics, and support functions, cultivating dependable processes that uphold our service commitments.
Denisse Miranda
Marketing professional with 15 years of experience. Gamer, creator, and avid snacker.
Nathan Shappy
QA
Kory
Technical Game Designer
Bruno Alexei
Concept Artist & Illustrator. Art Lead, force of nurture, and all around actual human person.
Excell Pepple
Graphic designer and voice actor (fem)
Robert River
Game Design and lore.
Tanner Liou
Marketing professional with 15 years of experience. Gamer, creator, and avid snacker.
Alexis Delacruz
Character Designer/ Concept Artist
Follow our journey
Curious about our process?